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TESTrugby.com Released 16 September 2003
 

Targeting the serious rugby fan, FitSurfer has released a new game called TESTrugby.com. Stacked full of features this game is poised to keep true rugby fans quiet for some time to come!

To play, each competitor is provided with $12 million to manage their squad of 12 rugby players. The aim is to trade smart in the stockmarket like player market, and earn as much value as possible so the best players can be bought. There are 13 different statistical measures recorded for each player in each game of the series, and it is this which converts into fantasy points for each competitor. If the rugby player is owned, then the points will attribute to that competitor's team.

Spy Mode is a special feature of this game that allows competitors to check up on their rivals. There is range of information that can be viewed, and it provides a real insight into the way others approach the game.

With this, the most ambitious game yet, FitSurfer is watching with eager anticipation.

FANTASYRUGBY.com hits 43,000 Users 01 September 2003
 

The FANTASYRUGBY.com site continues to break all records in 2003 with over 43,000 contestants now signed up for the year. With the Rugby World Cup featuring in the 2003 season it was always anticipated this was going to be a good year.

Series run by FANTASYRUGBY.com have included the Super 12, Tri Nations, New Zealand's NPC and soon the RWC.

Merial look to NPC for 2nd year 10 July 2003
  Merial, a leader supplier to the farming community throughout the world has decided to continue with a second year of it's fantasy game Merial Rugby. Proving a useful tool for reaching out to their geographically spread audience, Merial recognised the long term value of establishing a dialogue with this customer group. This is a long term strategy

Philips Lighting Do Power Picks 8 April 2003
 

Philips Lighting has enjoyed a successful Super 12 series with their Powerpicks pick-the-score game. Using it as a tool to incentivise staff in their major distribution chain to learn more about Philips products, the company enjoyed participation levels of about 90%.

Each week when the competitors visited the site to check their scores and make picks for the coming week they would be asked a product question. The answer would of course only be available in the main product catalog causing staff to become more familiar both with the catalog and key product attributes.

Philips is now considering options on rolling the game out to a wider group of participants.

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